I loved playing this. After learning there were two endings I went back and I can't say which one creeped me out more. The atmosphere was tense and I didn't know what to expect, plus the audio definitely did its job. I especially liked the cursor controlling, it that gave a claustrophobic feeling. Nice work (:
Sorry it took me a few days to find my way here but really love the style and design you got here. It certainly got my curiosity and I'd love to see more in the future. It's a fascinating jam game and proof of concept/prototype.
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I loved playing this. After learning there were two endings I went back and I can't say which one creeped me out more. The atmosphere was tense and I didn't know what to expect, plus the audio definitely did its job. I especially liked the cursor controlling, it that gave a claustrophobic feeling. Nice work (:
Sorry it took me a few days to find my way here but really love the style and design you got here.
It certainly got my curiosity and I'd love to see more in the future. It's a fascinating jam game and proof of concept/prototype.
Why isn't there a bio about the game so people will know what the game is about?
Didn't feel like it was necessary since the project turned out to be more of a prototype/unfinished game rather than fully fleshed out game.
Oh, alright.
I've play iris